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CS Girl Tutorial |
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In Milkshape, using the menu, select File > Import > Half-Life SMD… Locate the GSG9.smd
in your gsg9_decompiled directory and click “Open”. Another dialog will appear labeled
“SMD Import”. Make sure Triangles is unchecked and Skeleton is checked, then click “OK”.
Note: If you do not see anything, select the Joints tab in the Milkshape Control Panel
and be sure the Show Skeleton checkbox is checked. Your Front view should look something
like the image on the right.
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This is the skeleton we will use. We will import an image of this into Photoshop to use
as a reference. The joints are rather large though. We will change that by using the menu
to go to File > Preferences, selecting the Misc tab and changing the Joint Size from 1 to
.5. Now you should have something that looks like this;
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Next well take a screen shot of this. Paint Shop Pro has an easy screen capture utility,
but Photoshop does not. However, there is an easy way to get a screen capture into
Photoshop. The key to this trick is the fact that when creating a new document in
Photoshop, if there is image data on the clipboard, Photoshop will default the size of
the new image to the size of the image on the clipboard. Before we do that though, it
will be a good idea to right click in the front view window and in the popup menu, select
Show Axis so that it is unchecked. Do the same with Show Grid. You should end up with a
front view that looks like this;
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Next load make sure Milkshape is the active application and press ALT + Print Scrn. This
will copy an image of the Milkshape application. Load Photoshop and use File > New to
create a new image. Name the file ref_ body and click “OK”. Using the selection tool,
select only the grey area of the front view. Then in the menu, select Image > Crop. Save
your image as ref_ skeleton.psd in your working directory in a new directory named
“reference”. You may want to increase the canvas size in order to allow for a little
extra drawing room. You now should have a basic image that looks like the one above
that you can use as a reference to draw your figure.
Creating the Model Reference:
Drawing isn’t easy and doesn’t come naturally for most. However, what we’re attempting
to do here is simply create an outline of the body and other major features. Be sure your
ref_body.psd is loaded and create a new layer and name it mannequin. On the new layer,
using the pencil tool with a brush size of 1, draw circles for the head, hips, chest,
and major joints. You may want to increase the size of your view. It helps to find the
joints. Also don’t worry about being neat and having a lot of detail now. This should be
a quick sketch. Once complete, you should have something like this;
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Now on the same layer, using the same pen tool, connect these joints to make a rough and
basic outline of your figure.
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