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CS Girl Tutorial |
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Setting Up
The first thing we’ll need to do is set the dimensions for our model. The best way to do this is through
Milkshape 3D by loading the skeleton for our model so we have a good reference. The first thing we’ll
need to do is get a skeleton. The Half-Life skeleton provided with Milkshape 3D will not work. It does
not have all of the joints we need. Also, the source from Valve may be a superior skeleton, but it is
an old one. It does not have a few things which the newest Counter-Strike 1.3 models have, including the
extra bone for the moving mouth. So to get a good skeleton to work with, we’ll be decompiling an existing
model and using it’s skeleton.
First, you’ll need to make a working directory. I play on using C:\My Documents\cs_chick. In that directory,
make a new directory named “gsg9_decompiled”. We’ll want to copy our gsg9.mdl to that directory. If you
have the mod version of Counter-Strike and you’ve installed everything to the default locations, you can
find the gsg9.mdl in C:\SIERRA\Half-Life\cstrike\models\player\gsg9.
Next we’ll open Milkshape 3D to decompile the model. You’ll do this by selecting in the menu
Tools > Half-Life > Decompile normal HL MDL File… Once the dialog appears, locate your
cs_girl\gsg9_decompiled directory and select the gsg9.mdl. Another dialog will appear labeled
“MDL Decompile”. All we really need is the reference, but go ahead and leave all boxes check and click “OK”.
Milkshape 3D will grind away for a few minutes, decompiling the model. Once it is done, take a look at your
gsg9_decompiled directory. You should see several hundred files, most of which have a .smd file extension.
I will explain what all of these files later. We only need to be concerned with the GSG9.smd right now.
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